For a while I have wanted to make a game for the Nintendo Gameboy and be able to play it on the original hardware. I originally explored writing the game in GBZ80 assembly, but became unstuck quite early on. I parked the project for a while and then recently picked it back up. However, I also wanted to improve my C/C++ skills so I decided to write do this project in C using the Gameboy Development Kit (GBDK) by Zal0. The reasoning behind this was that I felt the skills I would learn would be more transferable and many of the retro consoles now have C-based development kits, so it seemed like a logical choice. C is also still predominantly the language of choice for many embedded systems.

Sprite Design was done using Affinity Designer and then the resulting pixel art was brought into the Gameboy Tile Designer and the Gameboy Map Builder by Harry Mulder:

JP gets its name from the GBZ80 Assembly JUMP command for jumping to different parts of the program. JP is a reaction based jump platform game, which requires the player to jump from platform to platform. However, the speed of the platforms vary slightly and the time between each platform appearance prevents the player getting into a routine of timed jumps. I was originally inspired to develop a game after reading Doctor Ludo's Gamasutra blog entry and was helped greatly by Gaming Monster's GBDK Tutorial.

To get my game on the original hardware I used the EZ Flash Cartridge with a Micro SD Card installed.


View the Repository on GitHub:

View on GitHub

Play Online via The Homebrew Hub:

Try the App


Images and Screenshots

Game on Original Gameboy Color: IMG_1965

EZ Flash Jr Cartridge: 8CB8957F-815C-4956-B0CC-C04780D9BA59

Sprite/Map Design: Code_aDazJpaXFx

Screenshots: bgb64_OZrwcJsEJS

bgb64_D0ZKH3n2P3

bgb64_UfykqkohWX

bgb64_GmBHUKtFXD

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